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Jun 11, 2018 Home / racing / Download MotoGP 18 Game For PC Free Full Version June 11, 2018 racing Leave a comment 640 Views MotoGP 18 is a Racing video game that was developed by Milestone s.r.l and it was published by Milestone s.r.l.
Game Information
Official Name
MotoGP '08
Version
Full Game
File Upload
Torrent
Developer (s)
Milestone
Publisher (s)
Capcom
Platform (s)
Microsoft Windows, PC
Release date (s)
AUS October 24, 2008
Genre (s)
Racing
Mode (s)
Single-player, Multiplayer
Screenshots
Overview
MotoGP '08 Full PC Game Overview
MotoGP '08 Download Free Full Game is a motorcycle racing video game. It is available for Microsoft Windows, Xbox 360, PlayStation 2, PlayStation 3, Wii, (simply called MotoGP) and Mobile phone. For 2008, the rights to develop video games representing the MotoGP brand have been granted to a single publisher: Capcom. For the first time in recent years, the game includes the addition of playable 125cc and 250cc support classes. The Wii version of the game gives the player the option of using the Wii Remote as a handlebar, adding some lifelike control realism to the title.
MotoGP '07 for the PlayStation 2 has a reputation for emphasis on simulation in contrast to the MotoGP titles published by THQ (for Xbox, Xbox 360, and Microsoft Windows), which have a reputation for arcade gameplay. MotoGP '08 is reported to balance these different styles and allow the player to configure an emphasis towards their desired gameplay.
Reception
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Reviews of the game have been mixed; Metacritic's aggregate score is a 68 for the Xbox 360 version. MotoGP '08 Free Download.
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(1 votes, average: 4.00 out of 5)
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MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP. Having been released as a launch game for the PlayStation 2, Namco’s original MotoGP was a solid racing game that accurately represented the sport of Grand Prix road racing and successfully translated what is one of the most physically demanding motorsports into a visually realistic game–one that was easily accessible to casual racing fans while still maintaining a lot of appeal for hard-core buffs. If MotoGP had one failing, though, it was the lack of racetracks that were available–with only five circuits, the game’s replay value suffered. Fortunately, MotoGP 2 has twice the number of tracks available, and it includes just enough other enhancements to make it a worthwhile successor to MotoGP. Like the first game, MotoGP 2 boasts bikes, racetracks, and factory teams that are licensed from Dorna’s 2001 500cc Grand Prix (GP for short) league. Anyone who’s familiar with the sport will undoubtedly appreciate being able to race alongside Alex Criville from Team Respol YPF Honda or Telefonica Suzuki’s Kenny Roberts Jr. on 10 of the season’s 16 circuits. Five of MotoGP’s original tracks–Suzuka, Paul Ricard, Jerez, Donington, and Motegi–are still available in MotoGP 2, as are five brand-new courses, which include Catalunya, Assen, Le Mans, Mugello, and Sachsenring. The overall mechanics of MotoGP 2 remain essentially unchanged from those of the original. This means that the three primary gameplay modes of arcade, championship, and time trial are included in this sequel. As you can probably infer from its name, arcade is a straightforward mode that gives you the option of riding for one of the many teams represented in the game against 20 other riders on any of the 10 tracks. You can further custom-tailor your race by choosing the number of laps, adjusting the difficulty of other riders, and fiddling with one of five generic performance variables for your bike–transmission, handling, acceleration, brakes, and tires–and that’s one more than the original game offered, by the way. Another new option is the ability to select wet weather, which severely impairs your vision and handicaps your bike’s traction. The time trial mode is similar to the arcade mode, and it lets you choose from the same number of prerace options, but you’ll be pitting your skills against the clock, not other riders. Of these three modes, though, championship is easily the one with the most appeal. Here, you can choose to race for one of three beginner teams across all 10 tracks in succession, as you would in the real world. Before each race, you’re given one practice session to tweak your bike’s performance to that particular course and one qualifying round to determine your grid standing before you actually jump into the race. At the end of each race, you’re given a certain number of points depending on where you placed. If the total number of points you earn at the end of 10 races (one season) meets your team’s requirement, then you’re allowed to sign a new contract with them. Or you can opt to jump to a better team that’ll give you a faster bike if you meet its requirements. The rider with the most points after five seasons is crowned the overall champ. It would have been nice to have the option of racing the actual 2001 16-race season as it happened in real life, but it would have been impossible to model the game’s different team requirements with only a single season, since nobody switches teams in midseason. As it is, MotoGP 2’s championship mode in its current form, as with MotoGP’s, is more than acceptable. Likewise, the control game is no different from MotoGP’s. An option before any race lets you turn the “simulation mode” on or off. When it’s off, MotoGP 2’s control scheme is very simple, and for the most part, you’ll be able to be competitive even if you drive your bike like you would a car. When simulation is turned on, though, the bikes become temperamental and overly responsive to any control input you give them. MotoGP 2 does a good job of modeling rear-wheel spin coming out of turns and front-wheel lockups during braking, and simply mashing the gas and brake buttons around corners is a good way of acquainting yourself with the asphalt. The game makes full use of the Dual Shock’s vibration to telegraph loss of adhesion before a total wipeout, and the controller’s analog buttons offer enough leeway that you won’t have to tap on the gas or brakes while cornering.
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